Knightfall Idle Wiki

Every system, cost, chance and formula in Knightfall Idle, in one place.

89 entries across 11 categories, plus 30 glossary terms. Numbers come straight from the live server, so they match the game.

ProgressionAccount & XPYour overall level. Every action trains it, and each level grants 1 passive point.ProgressionSkillsTen skills, each trained by its activity. Every level makes that activity stronger.ProgressionGear & UpgradesTen gear pieces from Axe to Bow. Upgrade them with materials to raise drops, processing, damage, health and hit chance.ProgressionPassive TreeSpend passive points on Travel, Mastery and Axiom nodes. Points come from Account levels, Master's Coins and the Scriptorium.ProgressionPassive Node TypesTravel, Mastery and Axiom nodes: what each grants, what a respec costs, and how stacking works.ProgressionOffline ProgressionClose the game and your last activity keeps running. Return to claim the loot, XP and goods you would have earned.ProgressionAchievements71 lifetime ladders across Collection, Skills, Gear, Kingdom, Trinkets, Farming, Trade, Contracts, Vows, Events, Combat and Adventure. Climb tiers for permanent loot bonuses, profile cosmetics and chat ranks.ProgressionVowsAt Account level 150, renounce a level 150 skill for its branch's Vow Currency, then spend it on that branch of the Vow tree.ProgressionThe RealmFive server-wide buildings that every player shares. Donate items to level them and everyone in your universe gets the bonus.ActivitiesAdventureA guided activity and the starting point for new accounts. Each day is a short list of cards, every tick pays exactly like normal play, and the first two days are hand-made to teach the game.ActivitiesGatheringThe core loop: every 8 seconds you take one action and roll your skill's drop table. Woodcutting, Mining and Fishing share these rules.ActivitiesWoodcuttingChop trees for Oak Logs, Redwood Logs and Bird Nests.ActivitiesMiningMine for Copper Ore, Iron Ore and Cobalt.ActivitiesFishingCast your line for Salmon, Lobster and Wine Barrels.ActivitiesProcessingTurn raw materials into processed goods, and craft rare consumables on a separate 60 second timer.ActivitiesFarmingPlant Wheat, Cotton or Flax, wait for the timer and harvest crops, XP and rare drop rolls.ActivitiesCaravan & TradeLoad your caravan with inventory items and send it. It returns with Azurite and Trade XP based on the wealth it carried.ActivitiesKingdomRun twelve buildings and four worker roles for passive production every 10 minutes.EventsWarbandServer-wide events where the whole universe holds the town against a raiding warband. One action per round, rounds land every 2 minutes 30 seconds.EventsThe PlagueServer-wide events where the whole town fights an outbreak. One action per round, hold the infection for 19 rounds and bank score for the Event Shop.CombatCombatFight enemies for Leather, Pouches and Chests. Health carries between turns, kills unlock harder levels and bosses drop caches.CombatToughnessYour survivability skill. Every level adds health to the style you fight with.CombatAccuracyHow the two Accuracy numbers decide every blow, with the exact math and examples.CombatCrit ChanceRanged blows can crit for double damage. Here is where the chance comes from and what it does to your damage.CombatThornsMelee fighters hurt every enemy that lands a hit on them, for flat damage. Here is where the damage comes from.CombatBleedMelee blows can open bleeding wounds. Every stack grinds the enemy down each turn and stacks never cap.CombatRegenHeals flat HP at the end of every turn you survive. Here is where the healing comes from.CombatEnemiesEnemy levels scale their strength and pay better loot. Bosses drop guaranteed caches.BuffsBuffsBonuses that make your account stronger: permanent consumable buffs, proc buffs, server-wide buffs and more.BuffsMaster's CoinA very rare coin. Consume it for +1 permanent passive point.BuffsIron TongsCrafted consumable: +1% increased Processing output per use, forever.BuffsWeighted SatchelCrafted consumable: +1% more gathering yield per use, forever.BuffsIlluminated ScrollCrafted consumable: +1% increased Account XP per use, forever.BuffsWood OilRare drop consumable: +1% more Woodcutting loot per use, forever.BuffsMiner's SaltRare drop consumable: +1% more Mining loot per use, forever.BuffsBarbed HookRare drop consumable: +1% more Fishing loot per use, forever.BuffsWhetstoneRare drop consumable: +1% more Combat loot per use, forever.BuffsCharcoalRare drop consumable: +1% more Processing output per use, forever.BuffsFertile MulchRare drop consumable: -0.03s crop timer per use, forever.BuffsSpare CartRare drop consumable: +0.8% more Trade returns per use, forever.BuffsButterRare drop consumable: +1% more worker output per use, forever.BuffsServer BuffsPremium-bought buffs that apply to the whole server for a limited time.Buffs10x ProcessingA chance to multiply a processing action by 10: 10x materials, 10x output and 10x XP.BuffsDouble LootA chance to double the output of a gathering or processing action.BuffsTriple LootA chance to triple the output of a gathering or processing action.BuffsFree ProcessingA chance for a processing action to use no materials while keeping full output and XP. Caps at 65%.EconomyAuction HousePlace buy and sell orders at your price. Orders always fill at the best available price, not yours.EconomyQuick OrdersSaved orders that fire instantly at the best available price. Hold the row 1.5 seconds.EconomyExchangeItem for item trading under the Auction House. Post what you give and what you want, and a taker accepts the whole listing.EconomyTrinket MarketList unplaced trinkets at a fixed price, or buy other players' listings.EconomyWireSend items or trinkets straight to another player. Both players must be Account level 15.EconomyWealthEvery item has a base wealth value. Wealth is what caravans carry and what your payout is measured in.EconomyCurrenciesThe four currencies: Azurite, Errant's Coin, Master's Coin and Premium Coin.EconomyCoin DropsErrant's Coins and Master's Coins roll on every action across all activities.EconomyContractsPlayers post paid jobs and other players take them: caravan deliveries, processing runs and consumable crafting.EconomyGuild ReputationComplete contracts to earn standing with the Forge and Merchants Guilds. Higher standing pays more, unlocks bigger jobs and drops bonus caches.EconomyCaravan ContractsA paid delivery: the taker hauls the maker's goods and keeps a cut of the final caravan value.EconomyProcessing ContractsA paid crafting run: the taker turns the maker's materials into finished goods.EconomyConsumable ContractsA paid crafting order for rare consumables.EconomyRare Skill ConsumablesEight rare consumables that drop from specific skills and grant permanent buffs when used.EconomyConsumable PermabuffsCraftable permanent buffs made in Processing: Iron Tongs, Weighted Satchel and Illuminated Scroll.EconomyPremium & ShopThe monthly subscription, plus the Premium Coin shop: server buffs, ranks and convenience buttons.FiefsFiefsA player group with a King and vassals. Donate to a shared reserve, fund upgrades and fight raids together.FiefsFief UpgradesFief-wide upgrades bought with the reserve. Each grants a permanent bonus to every member.FiefsFief RaidsFief members fight raids together. Pick a job, start the raid and share the loot.FiefsFief ReserveThe fief's shared stockpile of resources and goods, funded by donations and tax.FiefsFief PerksFief-wide bonuses bought with perk points earned from fief level.FiefsSupply LinesA fief perk that makes food go further: +5% increased food nutrition per stack.TrinketsTrinketsSocketable squares that grant a passive tree effect while placed. They drop from any activity's global drop pool.TrinketsTrinket BoardSocket trinkets on an 8x8 board. Only the active loadout tab's trinkets apply.TrinketsTrinket CodexSacrifice trinkets to permanently level their implicit. Axiom entries add Global Drop Bonus.TrinketsTrinket ImplicitsEvery trinket's implicit grants a passive tree node while the trinket is placed.TrinketsTrinket Rolls: What Can RollEvery prefix, suffix and implicit a trinket can roll, in one list.TrinketsMarshal's MedallionA unique 1x1 trinket from the warband siege, one per style, with a unique mod and a combat style pin.ItemsAll ItemsA card for every item in the game, grouped by type, with rarity and base wealth.ItemsRaw MaterialsEverything gathering, combat and farming produce, before processing.ItemsProcessed GoodsThe goods Processing makes: planks, ingots, cooked food, bread, cloth and leather.ItemsItem UsesWhere every item gets spent: kingdom buildings, gear upgrades, crafting, fief upgrades and The Realm.ItemsCrafting & Engraving ToolsThe crafting bench tools: permabuff crafts and the Engraver's tools that rework trinkets.ItemsEngraver's PunchA consumable that bends the trinket bench toward one skill. Nine types, one per skill.SocialChatGlobal, fief and kingdom channels, plus slash commands and clickable links.SocialWhispersPrivate messages between two players, in a conversation list, with blocking.SocialRaven NotificationsThe in-game notification system for rare drops, expiring orders and events.SocialLeaderboardsBoards that rank skills, wealth, trinkets, codex progress and more.SocialRanksColored titles shown before your name in chat and on your player card. Cosmetic only.SocialPlayer CardYour player card: avatar, banner and background, shown when players click your name.GeneralWikiYour in-game reference for every system, stat and term. Search above or browse the categories.GeneralControls & HotkeysThe game's shared interactions: clicks, Ctrl shortcuts, pinned tooltips and hold buttons.GeneralOptions & SettingsEvery game setting in one window: profile, premium, display, notifications, log icons and more. Opened with Escape.

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Glossary

How stat wording works in Knightfall Idle.

Account ScalingEffects that grow with your Account level. Errant's Coin drops give 1 extra coin per 50 levels.BaseThe starting value before any modifiers.Boss CacheThe guaranteed bundle a slain boss drops: 10 plus 1 per 2 levels of rolls on coins, skill consumables and trinkets. Lost when the boss kills you.CofferYour auto-action setup during an event. It acts for you in any round you miss, if the chosen action is possible.Ctrl + ClickCtrl+Click almost anything to link it in chat: items, skills, gear, buildings, trinkets, players, or Auction House orders. In quantity grids it adds or removes all of that item at once.Ctrl PinHold Ctrl while hovering a tooltip to freeze it in place. You can then click the highlighted terms inside it.Double LootA chance for a gathering or processing action to grant double output.Enemy LevelThe level you choose to fight. Higher levels are stronger and pay better drop rates, and kills unlock the next level.Event ScorePoints earned by acting during an event. The top scorers share the spoils when the event ends.Free ProcessingA chance for a processing action to consume no materials while still granting output and XP. Capped at 65%.GenerateBonus output produced on top of the normal result, after all other calculations.Global Drop BonusRaises the drop rate of rare loot across every activity: Tier 3 items, coins, skill consumables, tools and trinkets.ImplicitThe passive tree effect a trinket grants while placed. Axiom implicits never stack.IncreasedAdds together with your other 'increased' sources, then applies as one bonus against the base value.LadderOne achievement track with three tiers: Easy, Hard and Giga Hard.LessReduces a value with its own multiplier. The opposite of 'more'.Limit OrderAn Auction House order placed at your chosen price. It sits in the book until another player matches it.LoadoutOne of your four trinket board tabs. Only the active tab's trinkets apply their effects.MoreAdds with your other 'more' sources into one bucket, then the bucket applies once on top of everything else.PermabuffA permanent bonus granted by rare consumables. It lasts forever and stacks infinitely.PrefixA roll slot on a trinket, added with an Engraving Kit.ProcA chance-based bonus roll on an action: Double Loot, Triple Loot, Free Processing, or 10x Processing.Quick OrderA saved Auction House buy or sell that executes instantly at the best available price. Hold the button 1.5s to fire it.RenownRenown is the fief level currency, earned by the whole fief and never spent by hand. It comes from fief upgrade levels, winning raids, the tribute member actions send to the reserve, and giving the fief reserve to The Realm. It fills the fief level bar on the Fief page, and the fief levels up on its own once the bar is full, granting every member bonuses, one perk point for the King per level, and new upgrade unlocks.ReserveThe fief's shared stockpile of resources and processed goods.RespecRemoving a passive tree node and refunding the point for an Errant's Coin cost.SuffixA roll slot on a trinket, added with an Engraving Kit.TickThe game's action interval. Gathering and processing take one action every 8 seconds.TributeThe share a fief takes from member activities and stores in the fief reserve. Kings and Stewards set the rate, up to 50%.Triple LootA chance for a gathering or processing action to grant triple output.