Warband
Server-wide events where the whole universe holds the town against a raiding warband. One action per round, rounds land every 2 minutes 30 seconds.
- UnlockAccount level 15
- Round2 minutes 30 seconds
- Event length19 rounds
How a warband works
A warband marches on the town's three buildings: Watchtower, Barracks and Farmstead. A raid round lands every 2 minutes 30 seconds on the wall clock (:00 :02:30 :05:00). If any building reaches 0 HP the town falls. Survive all 19 rounds and the town held. The enemy hits first, so repairs are a buffer for the coming hit, not a reaction to it.
One action per round
You get one action every round, in any lane. Clicking primes it: the action lands at the tick together with the raid it was queued for. A strike cuts that raid, timber and stone join the shared store, a repair heals before the blow. The town opens every warband with a small starter stock of timber and stone, so early repairs can land before anyone has gathered.
The five lanes
| Lane | What it does |
|---|---|
| Fight the raiders | Kills that cut the incoming damage. Scales with Combat level |
| Fell timber | Fills the shared store. Scales with Woodcutting |
| Quarry stone | Fills the shared store. Scales with Mining |
| Catch food | Rations that cut the incoming damage. Scales with Fishing |
| Repair a building | Restores HP, paid from the store. Scales with Processing. With every building at full strength the same action builds shields instead, split across the town up to 15 percent of each building's max health |
The coffer
The coffer acts for you in any round you miss, for 100 Azurite per covered action. Deposit Azurite once and it rolls over between events. Choose which lanes it may use. It never races you: a manual click always wins the round. It repairs the weakest building when possible, builds shields when nothing is damaged, and otherwise uses your highest level lane.
Twists
Every round announces a twist a round ahead: Heavy Ram (hit x1.5), Pincer (hits every building), Ladders (kills and rations cut nothing), Bumper Catch (rations x2), Exhausted Fighters (kills x0.5), Rain (repairs x0.6), Reinforced Gates (repairs x1.4), Warband Recoups (no hit at all) and Quiet Night (nothing unusual).
Playing the special
The raid and the walls are both sized for the players who turn up to a warband and their levels, with no ceiling, so a town that ignores the twist loses the walls. Read the special before you pick. The panel tags the lane it guts AVOID and the lane it boosts BEST. Striking through Exhausted Fighters or repairing through Rain wastes the round, and wasted rounds are how a town falls. On a Warband Recoups round nothing lands, so gather or repair and bank for the heavier raid that follows. The building the raid hits this round is bordered red, the building you pick to repair is bordered green, and a building that is both shows a blend.
Score and rewards
- Every landed action scores the same points in every lane: base plus your lane level.
- Event Score Mastery tree nodes add 5% increased score each, and all increased score sources share one bucket.
- Event Score Boost, a server buff, adds 20% more score while active.
- A held warband banks your full score as currency. Lose after holding 15 rounds and you still keep half, and any other loss keeps a quarter.
- Spend the currency in the Event Shop on raw materials or a random unique pull.
- The Event Shop is open during an event and between events.
Between warbands
Warbands spawn every 1 to 2 hours, including quiet hours. Between them you can still open the panel to fund the coffer and review past outcomes.