Skills

Ten skills, each trained by its activity. Every level makes that activity stronger.

How skills work

Each activity trains its own skill. Skills start at level 1, and every level above 1 adds the bonus shown below. Levels never stop.

What each level gives

SkillPer level
Woodcutting, Mining, Fishing+4% increased drop rates
Combat+2.5% melee damage, +5% ranged damage
Toughness+5% melee health, +2.5% ranged health
Processing+2% increased output
Farming-0.03s crop timer
Trade+1% increased caravan wealth
Kingdom Management+3% increased worker output
Account+1 passive point

Drop tier unlocks

For the gathering skills, Tier 2 drops unlock at level 20 and Tier 3 at level 40. All unlocked tiers roll together on every action.

Cross-Training

The Cross-Training node rewards breadth. Every 10 levels in one gathering skill gives +4% drops to another: Woodcutting boosts Mining, Mining boosts Fishing and Fishing boosts Woodcutting. Processing levels reinforce your combat side as well.

See also