Skills
Ten skills, each trained by its activity. Every level makes that activity stronger.
- Tier 2 dropsLevel 20
- Tier 3 dropsLevel 40
How skills work
Each activity trains its own skill. Skills start at level 1, and every level above 1 adds the bonus shown below. Levels never stop.
What each level gives
| Skill | Per level |
|---|---|
| Woodcutting, Mining, Fishing | +4% increased drop rates |
| Combat | +2.5% melee damage, +5% ranged damage |
| Toughness | +5% melee health, +2.5% ranged health |
| Processing | +2% increased output |
| Farming | -0.03s crop timer |
| Trade | +1% increased caravan wealth |
| Kingdom Management | +3% increased worker output |
| Account | +1 passive point |
Drop tier unlocks
For the gathering skills, Tier 2 drops unlock at level 20 and Tier 3 at level 40. All unlocked tiers roll together on every action.
Cross-Training
The Cross-Training node rewards breadth. Every 10 levels in one gathering skill gives +4% drops to another: Woodcutting boosts Mining, Mining boosts Fishing and Fishing boosts Woodcutting. Processing levels reinforce your combat side as well.