Gathering

The core loop: every 8 seconds you take one action and roll your skill's drop table. Woodcutting, Mining and Fishing share these rules.

How it works

Every 8 seconds you take one action and roll the drop table for your activity. Each material has three tiers: Tier 1 from level 1, Tier 2 at skill level 20 and Tier 3 at level 40. All unlocked tiers roll together on every action.

Drop rates

Every tier has a base rate per action. 'Increased' sources add together onto that base. Example: a 0.05 base Tier 1 rate at +100% increased drops averages 0.10 items per action.

Tier Resource Mastery

Tier 1, 2 and 3 Resource Mastery tree nodes add flat items per action: 0.1, 0.35 and 0.05 per node. These flats land after all increased and more bonuses, and they work for every tiered skill, Combat included.

Procs

Double Loot and Triple Loot multiply a roll's output when they trigger. Their chances come from the passive tree, server buffs and trinkets.

What boosts it

  • Skill levels: +4% increased drops each.
  • Gear: Axe, Pickaxe and Fishing Rod add +1.5% per level.
  • Kingdom: Lumber Mill, Mine and Dock add +1% drops per level.
  • Fief rights: Logging, Mining and Fishing Rights add +6% base drops per level.
  • Passive tree nodes, trinkets, consumables and server buffs.

Controls

  • Click a skill button to switch activities.
  • Click the timer button to start or stop.
  • Keep your cap busy with Auto Process while you are away.

See also