Adventure

A guided activity and the starting point for new accounts. Each day is a short list of cards, every tick pays exactly like normal play, and the first two days are hand-made to teach the game.

How a day works

Each day is an ordered list of cards. A card is a number of ticks of one skill or a single combat duel. Press Start to run the active card: every tick pays exactly the loot and XP of normal play, and finishing the last card completes the day.

The first two days

The first two days are hand-made to teach the game. They cover all five starting skills, one card each, and every skill stays locked until the guided days are done. After day 2 every new day rolls at random. A short guide of cards walks you through the first login, and more cards appear as you unlock new things. Cards pause the tick while they are open.

Day rewards

  • Every completed day grants 1 Day Point.
  • Days 1 and 2 pay a fixed one-time reward: Account XP, materials and a Whetstone, then a cache of skill consumables.
  • The day waits if you leave, but time away is not collected during the guided days. Offline progress starts once they are done.

See also