Bumper Harvest Axiom

50% chance each farm tick to double it, at 25% higher crop cost.

How it works

Every 180 second farm tick rolls a 50% chance. On a proc, every enabled plant buys twice its crops and the tick costs twice as much Azurite.

Downside

Every crop costs 25% more Azurite while the axiom is allocated. A doubled tick still pays the doubled cost, so this is more crops per hour, not cheaper crops.

Good to know

Offline rolls each tick separately. If the coffer cannot cover the doubled cost, the tick runs normal instead of failing.

Base values

Double chance
50%
Cost penalty
25%
Proc cost
2x

See also