Bumper Harvest Axiom
50% chance each farm tick to double it, at 25% higher crop cost.
- Double chance50% per tick
- Cost penalty+25% per crop
- Proc cost2x Azurite
How it works
Every 180 second farm tick rolls a 50% chance. On a proc, every enabled plant buys twice its crops and the tick costs twice as much Azurite.
Downside
Every crop costs 25% more Azurite while the axiom is allocated. A doubled tick still pays the doubled cost, so this is more crops per hour, not cheaper crops.
Good to know
Offline rolls each tick separately. If the coffer cannot cover the doubled cost, the tick runs normal instead of failing.
Base values
- Double chance
- 50%
- Cost penalty
- 25%
- Proc cost
- 2x