Bleed
Melee blows can open bleeding wounds. Every stack grinds the enemy down each turn and stacks never cap.
- Applies toMelee only
- TriggerLanded player blows
- Per stack per turn1% of the enemy's max health
- StacksUnlimited
- Can killYes
What Bleed is
Every landed melee blow rolls your Bleed Chance. When it procs the enemy gains a bleeding wound, one stack per proc, and there is no cap on stacks. At the end of every combat turn each stack deals 1% of the enemy's maximum health, right before both sides regenerate. A bleed tick can land the killing blow. Stacks belong to the enemy you are fighting, so a fresh spawn starts clean. Ranged fighters never bleed, and Thorn Mail builds never bleed because they never land a manual blow.
Your Bleed Chance
It starts at 0% and only grows from Bleed Mastery tree nodes and the Bleed Chance trinket suffix. Both add flat chance, so Bleed Mastery nodes add 1% each and a 2x2 Bleed Chance roll adds 3% to 9%. There is no increased Bleed Chance bucket. At 0% the roll never runs.
Where it comes from
- Passive tree: Bleed Mastery adds 1% Bleed Chance per node. Melee only.
- Trinkets: the Bleed Chance suffix rolls 3% to 6% on 1x1 and 3% to 9% on 2x2.
- Bleed Chance is flat, every source simply adds together.