Accuracy

How the two Accuracy numbers decide every blow, with the exact math and examples.

What Accuracy is

Every fight carries one Accuracy number per side. Before a blow can land the game compares the two numbers and forms a hit chance for each side from the pair. Your number rises with your levels, gear, tree and trinkets. The enemy's rises with its level. A missed blow deals no damage, and the turn still pays its loot.

Your Accuracy number

Yours is 75 plus your Combat level, halved on the Ranged style, plus your Accuracy stat. The stat holds everything else: the Sword adds 0.6 per level to melee accuracy, the Bow adds 0.4 per level to ranged accuracy, Accuracy Mastery tree nodes add 0.5 each, and the Accuracy trinket roll adds 1.5 to 3 on 1x1 and 1.5 to 4.5 on 2x2. All flat sources add together first, then every increased Accuracy source (Increased Accuracy Mastery nodes at 10% each and the Increased Accuracy trinket suffix at 3% to 9%) adds into one bucket applied once. So the stat is (weapon part + tree and trinket flats) x (1 + increased%).

The enemy's number

The enemy's Accuracy is 75 plus its level. It never carries gear, so its number only grows with a higher enemy level. Because both hit chances form from the same pair of numbers, raising yours also lowers the enemy's chance. Your weapon upgrades alone make the enemy miss more often.

How the chance is formed

Hit chance is 150 multiplied by your Accuracy, divided by your Accuracy plus the enemy's. The same math runs for the enemy against your number. Equal numbers land exactly 75% for each side. A lead moves both chances at once, yours up and the enemy's down. Your chance caps at 100%, and the enemy's never reaches zero: at double its number it still lands half its blows.

Worked examples

The table runs the same formula, 150 x your Accuracy divided by both numbers added. The small leads use a pair of 100 each to keep the arithmetic readable. That 5 point lead is the 76.8% case, about one good trinket roll.

SituationYour AccuracyEnemy AccuracyYour hit chanceEnemy hit chance
Equal numbers12512575.0%75.0%
Level 50 with a level 50 Sword15512583.0%67.0%
A 5 point lead10510076.8%73.2%
A 10 point lead11010078.6%71.4%
A 20 point lead12010081.8%68.2%
A 50 point lead15010090.0%60.0%
Double the enemy200100100% (cap)50.0%

Sizes

Base Accuracy (both sides)
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Base, Ranged style
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Per own level
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Contest scale
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Hit chance cap
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Sword per level (melee)
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Bow per level (ranged)
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Where Accuracy comes from

  • Weapon levels: the Sword adds 0.6 melee Accuracy per level, the Bow adds 0.4 ranged.
  • Passive tree: Accuracy Mastery adds 0.5 per node, Increased Accuracy Mastery adds 10% increased per node.
  • Trinkets: the Accuracy prefix rolls 1.5 to 3 on 1x1 and 1.5 to 4.5 on 2x2. The Increased Accuracy suffix rolls 3% to 6% on 1x1 and 3% to 9% on 2x2.
  • Trinket implicits and the Codex: Accuracy Mastery and Increased Accuracy Mastery stack there like every other mastery.
  • Engraver's Punch: the Combat punch paints the Accuracy and Increased Accuracy rolls.

See also