Crit Chance

Ranged blows can crit for double damage. Here is where the chance comes from and what it does to your damage.

What Crit Chance is

Every ranged blow rolls your Crit Chance. When a blow crits, that blow deals double damage. Melee never crits, so this stat only matters while fighting with the Bow. The chance is a flat percent built from a few sources, then raised by one increased bucket.

Your Crit Chance

It starts at the 5% ranged base. Arrow levels add 0.05% each, Crit Chance Mastery tree nodes add 0.2% each, and Increased Crit Chance Mastery nodes add 10% each. The Increased Crit Chance trinket roll adds 3% to 6% on 1x1 and 3% to 9% on 2x2. All flat sources add together first, then every increased source adds into one bucket applied once. So the chance is (5% + Arrow + tree flats) x (1 + increased%).

What it does to damage

A critical hit doubles the blow. Over a long fight the average uplift equals your chance: 5% Crit Chance adds about 5% average ranged damage, 20% adds about 20%. It rolls on every blow, so short fights swing more than long ones.

Worked examples

The formula again: (5% + Arrow levels x 0.05% + Crit Chance Mastery x 0.2%) x (1 + increased%). It runs through this table.

SetupCrit ChanceAverage ranged damage
Base only5.0%+5.0%
Arrow Lv.10010.0%+10.0%
Arrow Lv.100 plus five flat tree nodes11.0%+11.0%
Same, plus +60% increased17.6%+17.6%
Full invest at Arrow Lv.200, +78% increased28.8%+28.8%

Sizes

Ranged base
-
Per Arrow level
-
Crit damage multiplier
-
Deadeye crit multiplier
-

Where Crit Chance comes from

  • Base: every ranged fight starts at 5%.
  • Arrow levels: +0.05% each, so Arrow Lv.100 adds 5%.
  • Passive tree: Crit Chance Mastery adds 0.2% per node, Increased Crit Chance Mastery adds 10% increased per node.
  • Trinkets: the Increased Crit Chance suffix rolls 3% to 6% on 1x1 and 3% to 9% on 2x2. Only the increased roll exists, there is no flat Crit trinket roll.
  • Engraver's Punch: the Combat punch paints the Increased Crit Chance roll.
  • Axioms: Deadeye halves the base Crit Chance but crits deal x4 damage. Sure Strikes turns crit off while making every blow land.
  • Trinket implicits and the Codex: Crit Chance Mastery and Increased Crit Chance Mastery stack there like every other mastery.

See also