Crit Chance
Ranged blows can crit for double damage. Here is where the chance comes from and what it does to your damage.
- Applies toRanged only
- Base5%
- On critDouble damage
- Per Arrow level+0.05%
What Crit Chance is
Every ranged blow rolls your Crit Chance. When a blow crits, that blow deals double damage. Melee never crits, so this stat only matters while fighting with the Bow. The chance is a flat percent built from a few sources, then raised by one increased bucket.
Your Crit Chance
It starts at the 5% ranged base. Arrow levels add 0.05% each, Crit Chance Mastery tree nodes add 0.2% each, and Increased Crit Chance Mastery nodes add 10% each. The Increased Crit Chance trinket roll adds 3% to 6% on 1x1 and 3% to 9% on 2x2. All flat sources add together first, then every increased source adds into one bucket applied once. So the chance is (5% + Arrow + tree flats) x (1 + increased%).
What it does to damage
A critical hit doubles the blow. Over a long fight the average uplift equals your chance: 5% Crit Chance adds about 5% average ranged damage, 20% adds about 20%. It rolls on every blow, so short fights swing more than long ones.
Worked examples
The formula again: (5% + Arrow levels x 0.05% + Crit Chance Mastery x 0.2%) x (1 + increased%). It runs through this table.
| Setup | Crit Chance | Average ranged damage |
|---|---|---|
| Base only | 5.0% | +5.0% |
| Arrow Lv.100 | 10.0% | +10.0% |
| Arrow Lv.100 plus five flat tree nodes | 11.0% | +11.0% |
| Same, plus +60% increased | 17.6% | +17.6% |
| Full invest at Arrow Lv.200, +78% increased | 28.8% | +28.8% |
Sizes
- Ranged base
- -
- Per Arrow level
- -
- Crit damage multiplier
- -
- Deadeye crit multiplier
- -
Where Crit Chance comes from
- Base: every ranged fight starts at 5%.
- Arrow levels: +0.05% each, so Arrow Lv.100 adds 5%.
- Passive tree: Crit Chance Mastery adds 0.2% per node, Increased Crit Chance Mastery adds 10% increased per node.
- Trinkets: the Increased Crit Chance suffix rolls 3% to 6% on 1x1 and 3% to 9% on 2x2. Only the increased roll exists, there is no flat Crit trinket roll.
- Engraver's Punch: the Combat punch paints the Increased Crit Chance roll.
- Axioms: Deadeye halves the base Crit Chance but crits deal x4 damage. Sure Strikes turns crit off while making every blow land.
- Trinket implicits and the Codex: Crit Chance Mastery and Increased Crit Chance Mastery stack there like every other mastery.