Kingdom
Run twelve buildings and four worker roles for passive production every 10 minutes.
- UnlockAccount level 25
- Production tick10 minutes
- Skill bonus+3% worker output per level
How it works
Buildings produce resources every 10 minutes when staffed. Assign workers to the four roles: Woodcutters, Miners, Fishermen and Fighters. Workers eat food, so keep the pantry stocked or production slows.
Buildings and their bonuses
| Building | Effect per level |
|---|---|
| Castle | +4 worker slots |
| Lumber Mill | +1% Woodcutting drops |
| Mine | +1% Mining drops |
| Dock | +1% Fishing drops |
| Barracks | +1% Combat drops |
| Farm | -0.01s crop timer |
| Market | +1% caravan item wealth |
| Forge | Processes up to 5 items per level per tick |
| Library | +0.8% skill XP |
| Watchtower | -0.05s gathering and processing timers |
| Tavern | +3% increased worker output |
| Bank | Contract bonuses, see below |
Upgrading
An upgrade costs the base resources times (level + 1). Example: upgrading the Castle from 3 to 4 costs 4 times its base cost. Workers hire for base cost times (total workers + 1).
The Bank
The Bank powers your contract play. Each effective level adds +50 items to the processing contract cap, +60 seconds to the caravan contract cap and +1% increased payout on processing and caravan contracts. You start with 2 posting slots and gain 1 more per 50 base Bank levels. Consumable contracts get no Bank bonuses.
The Forge
The Forge turns raw goods in your inventory into processed goods automatically, every 10 minutes. Each effective level processes up to 5 items per tick, and each item costs 1 Azurite. Cost reduction from Forge Cost nodes and Forge Cost trinket rolls lowers that price. Open Forge Options on the Forge to pick which recipes run, set each recipe's priority weight, split the budget evenly, or stop the Forge. It keeps working while you are away, as long as it has raw goods and Azurite.
XP
Kingdom Management XP comes from your total workers. Each level grants +3% increased worker output.
Controls
- Click a building to upgrade it or hire workers.
- Reset Workers returns everyone to the pool.
- Split Workers divides your pool evenly with Premium.
- Ctrl+Alt+Click a building or Hire Workers to buy any missing items from the Auction House and upgrade in one step. Premium only.
- The food toggles pick what your workers eat.
Base values
- Building upgrade formula
- base × (level + 1), ×1.025 per level past 100