Kingdom

Run twelve buildings and four worker roles for passive production every 10 minutes.

How it works

Buildings produce resources every 10 minutes when staffed. Assign workers to the four roles: Woodcutters, Miners, Fishermen and Fighters. Workers eat food, so keep the pantry stocked or production slows.

Buildings and their bonuses

BuildingEffect per level
Castle+4 worker slots
Lumber Mill+1% Woodcutting drops
Mine+1% Mining drops
Dock+1% Fishing drops
Barracks+1% Combat drops
Farm-0.01s crop timer
Market+1% caravan item wealth
ForgeProcesses up to 5 items per level per tick
Library+0.8% skill XP
Watchtower-0.05s gathering and processing timers
Tavern+3% increased worker output
BankContract bonuses, see below

Upgrading

An upgrade costs the base resources times (level + 1). Example: upgrading the Castle from 3 to 4 costs 4 times its base cost. Workers hire for base cost times (total workers + 1).

The Bank

The Bank powers your contract play. Each effective level adds +50 items to the processing contract cap, +60 seconds to the caravan contract cap and +1% increased payout on processing and caravan contracts. You start with 2 posting slots and gain 1 more per 50 base Bank levels. Consumable contracts get no Bank bonuses.

The Forge

The Forge turns raw goods in your inventory into processed goods automatically, every 10 minutes. Each effective level processes up to 5 items per tick, and each item costs 1 Azurite. Cost reduction from Forge Cost nodes and Forge Cost trinket rolls lowers that price. Open Forge Options on the Forge to pick which recipes run, set each recipe's priority weight, split the budget evenly, or stop the Forge. It keeps working while you are away, as long as it has raw goods and Azurite.

XP

Kingdom Management XP comes from your total workers. Each level grants +3% increased worker output.

Controls

  • Click a building to upgrade it or hire workers.
  • Reset Workers returns everyone to the pool.
  • Split Workers divides your pool evenly with Premium.
  • Ctrl+Alt+Click a building or Hire Workers to buy any missing items from the Auction House and upgrade in one step. Premium only.
  • The food toggles pick what your workers eat.

Base values

Building upgrade formula
base × (level + 1), ×1.025 per level past 100

See also